It might be that I have a gun rammer. This sometimes allows you to take shots you otherwise cannot make. Effect is cumulative with Improved Ventilation and Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee no effect All crew members receive 5% bonus to major qualification and Repair, Firefighting, and Camouflage skills, also gives 5% to commander's Mentor skill Sisterhood of steel Perk This perk improves the training level of each female crew member's major qualification by 5%. The damage is quite low per shot, dealing only 85 average damage. Development, equipment, crew Just like its older brother, the Type T-34, also the Type 58 has a small number of modifications to develop.
Of course, every well trained tank commander should be able do this in real life because it gives you such an advantage. Brother in Arms - Not a high priority but works with Vents for overall improvements. The best idea is to flank its position, or respond with fire, while the enemy is reloading. You should focus on destroying light and medium tanks, which are trying to get at your artillery and, when the opportunity appears, fire at the sides of the enemy's heavy tanks. Unfortunately, both its stock view range and speed are subpar for a light tank.
The 59-16 is great at zipping in and out of fights unloading damage and scurrying off to safety. Effect is cumulative with Radio operator's skill Situational Awareness, Coated Optics and Binocular Telescope max. Uh, but this time 2 key only gets you 106mm of penetration. The World of Tanks statistics are detailed, up-to-date and additionally separated for each tank. Also, some players don't know that this gets an auto loader so when enemy light tanks rush you. Aktuell bin ich dabei das vorhandene System komplett neu zu programmieren, sicherer und aktueller, wie es das alte System hergegeben hat.
You are not permitted to copy any image, text or info from this page. If your team is winning, you might as well farm as well. Also, it pays off to fire from a location in which you are hard to get - gaps between buildings, windows, ruins - the cannon of the Type 58 is not the most accurate and will have problems hitting a point of this kind. You can partially mitigate this by maintaining mobility and weaving whilst spotting. My equipment for both is coated optics, vents and binoculars. Equipment You might want to invest in getting some equipment for your 59-16, even if you do not intend on keeping it.
The reliable armoring of the turret combined with a relatively effective cannon, allows you to fight, as equals, with enemies of the same tier. Preferred equipment: Shell rammer, improved guidance system, improved ventilation Optional equipment: toolbox, camouflage net, binocular telescope Skills and perks: sixth sense for the commander, repair for the rest of the crew. The mobility, on the other hand, is fine. The tracks are taller on T29 too, adding more protection to so called side hull. Your fast firing gun will lay waste to your enemies as long as you try not to get hit too much.
If it draws more than a tank you could potentially advance the team on their position and catch them. Tank destroyers are being implemented but for the time being are exclusive to the Chinese server. If you are the last ones standing, farm as much damage as possible, or pull off a miracle win. I know many aspects of the guns have already been covered, but this is to wrap up. Not useful for the 59-16 but for future use.
What kind of setup do you use when it comes to equipment and crew for these 2 Chinese light tanks? Being a light tank the armor is extremely poor on both the hull and turret. By uploading your World of Tanks Dossier on a regular base you will get real progress of your gaming skills. Wet ammo rack is all right, but in my experience, wet ammo would not have helped me, but the decision up to you. After the turret, the choices are more dependent on personal preference. You should be familiar with it from the type T-34, unless you were using the 76mm the whole time, in which I would question your sanity. The 59-16 is very compact and elite is very mobile. Your first crew skills should be orthodox light tank skills.
Therefore, you need not worry about upgrading mobility right away. Avoid open fields or places where you find yourself needing to fight at long ranges. Similar Tanks: If you want to experience something like the 59-16 with the 76mm, but you don't like scouting or grinding to tier 6, here are some options. There's a reason why 2 key exists. You are low profile enough to sit right beside them and just keep popping aaway with your little 85dmg pop gun.
Harasser - kind of a mix of active and passive scouting mainly during low tier matches where you are forcing the enemy to focus on you or disengage with their current targets as they are receiving damage. The gun depression is below average which leads to cresting hills or operating on uneven terrain frustrating. Mid Game: This is the stage that is often the hardest for the 59-16. The only reason you should research this is to get the turret. This tank weighs very little, and has weak armor to match, although its front is angled and rounded turret. Chinese lights have very good camo ratings, 17.